Version 0.0.285
Sopho » Devlog
Version 0.0.285
Today’s update focused on school systems, Zack content, skill menu fixes, UI stability, save/load reliability, class-based combat growth, new equipment, and several battle fixes.
School and daily life
- Overnight sleep now reduces tiredness properly, so characters no longer act exhausted while already asleep.
- School now has clearer consequences and rewards. Zenas gains responsibility for attending class, can get punished for skipping, and may lose gate and Orion privileges until he completes a full later school day.
- Party school behavior was expanded so some companions can leave for class on their own, while others now follow the same punishment flow for skipping.
- A parent ask option can now grant Zenas and his active party a limited no-school day if he has earned that privilege.
- Late arrivals now have escalating consequences.
- Added school reminders for both 9 AM and the start of afternoon classes.
Zack updates
- Added Zack skill lessons so active party members can learn Bite or Defender for selca and a skill point.
- Zack now has relationship tracking with daily talk progress, first buy/sell gains, shop income from lessons, and a shop reserve.
- Added new Zack apology and parent-ask topics tied to relationship progress and conversation flags.
- Fixed Zack’s presence text and room checks so he appears in the correct location.
- Zack’s shop and skill access now stay open after lunch wherever he is trading.
Skills, UI, and load fixes
- Added a main action-panel skill window that shows each party member’s learned field-usable skills and clear empty states when none are available.
- The skill window was reworked so it now opens more reliably.
- Fixed a cached-script issue affecting the skill menu and improved UI asset cache busting so updated files load properly.
- Both Load buttons now use the same save-system-owned entry point so they stay in sync.
- Save/load was fixed so Zack-taught battle skills now persist after reloading.
- Removed legacy status-screen stat spending, so skill points can no longer be used to raise base stats manually.
Battle and gameplay changes
- Wild enemy battle names were shortened and limited so swarm encounters fit more cleanly in battle UI.
- Defender was fixed so defending party members intercept attacks correctly, and defenders now only protect allies on their own side.
- Added the Wisdom battle stat. Healing and Protect now scale from Wisdom, while offensive magic, Blind, and Poison still scale from Intelligence.
- Zenas now uses a symbiote-owned battle stat path and can summon Central in battle with free-spell use, auto-crit control, and round-end MP upkeep.
- Removed combat stats from non-combat characters so only the active battle-capable roster and Orion keep combat data.
- Permanent party membership and active adventuring status are now tracked separately.
- Fixed enemy-target battle spells so Hagen’s Defender redirects them correctly.
Classes and equipment
- Fauna now follows her own healer-class growth path and now properly starts with Cure.
- Faxan now follows his own scout-class growth path.
- Rin now follows her own wizard-class growth path, has rebalanced starting stats, and now always begins with Fire.
- Hagen now follows his own tank-class growth path, starts with Defender, and has class-specific growth rules.
- Maya now follows her own brawler-class growth path with starter Bite, a DoubleAttack trait, and two-hit normal attacks.
- Added explicit class structure for Zenas, Fauna, and Faxan.
- Added new class-specific equipment for Fauna, Faxan, Rin, Hagen, Maya, and Zenas, including robes, scouting gear, wizard gear, training gear, and brawler restrictions.
- Added a Faxan/Zenas BB gun with guaranteed-hit normal attacks, zero crit chance, and clothier shop support.
- Added the first shield and armor-piercing boot mitigation system in battle.
Other fixes and cleanup
- Level-up skill points now give 1 point each.
- Orion’s magic lessons now also require spending a skill point alongside selca.
- Forced the status screen to use the updated script and removed leftover legacy styling hooks.
- Centralized UI asset versioning and added repo rules to keep future cache busting consistent.
This update lays a lot of groundwork for the class-based direction of the battle system while also cleaning up school flow, Zack progression, and several menu and save/load issues.
Files
TWOS-A-Pups-Adventure-main4-17-2026.zip 68 MB
Apr 17, 2026
Sopho
Good luck, Central. The fate of Sopho rest in your hands.
| Status | In development |
| Author | ThyGuyX |
| Genre | Interactive Fiction, Role Playing |
| Tags | early-development, Fantasy, Indie, Narrative, Singleplayer, Text based |
| Languages | English |
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