Version 0.0.285


Version 0.0.285

Today’s update focused on school systems, Zack content, skill menu fixes, UI stability, save/load reliability, class-based combat growth, new equipment, and several battle fixes.

School and daily life

  • Overnight sleep now reduces tiredness properly, so characters no longer act exhausted while already asleep.
  • School now has clearer consequences and rewards. Zenas gains responsibility for attending class, can get punished for skipping, and may lose gate and Orion privileges until he completes a full later school day.
  • Party school behavior was expanded so some companions can leave for class on their own, while others now follow the same punishment flow for skipping.
  • A parent ask option can now grant Zenas and his active party a limited no-school day if he has earned that privilege.
  • Late arrivals now have escalating consequences.
  • Added school reminders for both 9 AM and the start of afternoon classes.

Zack updates

  • Added Zack skill lessons so active party members can learn Bite or Defender for selca and a skill point.
  • Zack now has relationship tracking with daily talk progress, first buy/sell gains, shop income from lessons, and a shop reserve.
  • Added new Zack apology and parent-ask topics tied to relationship progress and conversation flags.
  • Fixed Zack’s presence text and room checks so he appears in the correct location.
  • Zack’s shop and skill access now stay open after lunch wherever he is trading.

Skills, UI, and load fixes

  • Added a main action-panel skill window that shows each party member’s learned field-usable skills and clear empty states when none are available.
  • The skill window was reworked so it now opens more reliably.
  • Fixed a cached-script issue affecting the skill menu and improved UI asset cache busting so updated files load properly.
  • Both Load buttons now use the same save-system-owned entry point so they stay in sync.
  • Save/load was fixed so Zack-taught battle skills now persist after reloading.
  • Removed legacy status-screen stat spending, so skill points can no longer be used to raise base stats manually.

Battle and gameplay changes

  • Wild enemy battle names were shortened and limited so swarm encounters fit more cleanly in battle UI.
  • Defender was fixed so defending party members intercept attacks correctly, and defenders now only protect allies on their own side.
  • Added the Wisdom battle stat. Healing and Protect now scale from Wisdom, while offensive magic, Blind, and Poison still scale from Intelligence.
  • Zenas now uses a symbiote-owned battle stat path and can summon Central in battle with free-spell use, auto-crit control, and round-end MP upkeep.
  • Removed combat stats from non-combat characters so only the active battle-capable roster and Orion keep combat data.
  • Permanent party membership and active adventuring status are now tracked separately.
  • Fixed enemy-target battle spells so Hagen’s Defender redirects them correctly.

Classes and equipment

  • Fauna now follows her own healer-class growth path and now properly starts with Cure.
  • Faxan now follows his own scout-class growth path.
  • Rin now follows her own wizard-class growth path, has rebalanced starting stats, and now always begins with Fire.
  • Hagen now follows his own tank-class growth path, starts with Defender, and has class-specific growth rules.
  • Maya now follows her own brawler-class growth path with starter Bite, a DoubleAttack trait, and two-hit normal attacks.
  • Added explicit class structure for Zenas, Fauna, and Faxan.
  • Added new class-specific equipment for Fauna, Faxan, Rin, Hagen, Maya, and Zenas, including robes, scouting gear, wizard gear, training gear, and brawler restrictions.
  • Added a Faxan/Zenas BB gun with guaranteed-hit normal attacks, zero crit chance, and clothier shop support.
  • Added the first shield and armor-piercing boot mitigation system in battle.

Other fixes and cleanup

  • Level-up skill points now give 1 point each.
  • Orion’s magic lessons now also require spending a skill point alongside selca.
  • Forced the status screen to use the updated script and removed leftover legacy styling hooks.
  • Centralized UI asset versioning and added repo rules to keep future cache busting consistent.

This update lays a lot of groundwork for the class-based direction of the battle system while also cleaning up school flow, Zack progression, and several menu and save/load issues.

Files

TWOS-A-Pups-Adventure-main4-17-2026.zip 68 MB
Apr 17, 2026

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